Begins network game. Both players must click to proceed.
Cancels network game setup and returns to main menu screen.
When checked, the client can select the network game level and make changes to the net settings. Only the host can activate this.
Click the level tab to select the net level.
Click the player tab to set your race and your opponent’s color.
Click the net settings tab to tweak Ares for the best network performance.
Move the cursor over any item for help.
Select the previous level.
Select the next level.
Description of the currently selected level.
Choose the previous available species for yourself.
Choose the next available species for yourself.
The current species settings.
If you and your opponent are the same species, click on a color for your opponent to distinquish his ships. The leftmost ship represents your opponent’s species’s “natural” color.
Check this option to swap the role of each player in asymmetrical scenarios.
“Waiting for Other Player” pauses occur when data between games doesn’t arrive in time. This option may help you recover from such pauses more quickly, but may result in dropped games.
“Waiting for Other Player” pauses occur when data between games is lost or doesn’t arrive in time. This option ensures that you will recover from such a pause if it’s possible.
This option ensures that no data between the games will be lost. It may result in high lag, slower performance, and increase “Waiting for Other Player” pauses.
Waits one second before requesting that game data be resent.
Waits two seconds before requesting that game data be resent.
Waits four seconds before requesting that game data be resent.
Increase the lag. With higher lag it’s more likely that the network game will be smooth, but the apparent response to your actions will be slower.
Decrease the lag. Lower lag speeds the apparent response to your actions, but may cause more “Waiting for Other Player” pauses.
This option may make lower bandwidth games smoother, but can cause more “Waiting for Other Player” pauses.
The cyan graph shows the actual net latency. The yellow line shows your current lag setting in tenths of seconds. The green line shows the recommended lag setting for this connection.